TASK 2: LEMKECOMIC
INTRO
This week's activity was about creating a cave art related to the ICTs in the classroom. In our cardboard we will represent the four potentialities of ICTs in the classroom, making a comparison between the power they have now in education and the important role they have been playing throughout history when it comes to teaching.
Currently, students can always resort to new technologies when they have difficulties doing something, because they can find tutorials and information provided by other users that will help them find what they need. However, this began many years ago, when the internet didn’t yet exist, and human beings were barely developed. By this I mean Prehistory. In the same way people use the Internet now, in Prehistory, people learned by observing drawings and instructions that other Cro-Magnons had previously drawn on the walls of the caves. This is called cave art. These people would draw how to make fire, hunt, etc. So, through our cardboard, we are explaining the 4 potentialities of digital tools in the learning process from another point of view, based on Prehistory.
Visualization can be an extraordinary resource in a student´s repertoire for critical and creative thinking. Using visuals and learning how to work with them will motivate students in the learning process. Just as today's children can access tutorial videos or images that serve as instructions to do an activity, Prehistoric children learned how to perform daily activities thanks to the help that the cave paintings gave them. So, we can consider their teachers as the ancestors who left these sketches on the walls of the caves, accessible to all who wanted to learn from them.
Here we can see the potential of democratization because everyone had the opportunity to learn if they were interested.
In addition, another one of the most necessary potentialities in the learning process is engagement. Proper engagement motivates students and makes them want to do their job well. In our images, the group of people eating what they have hunted represents the reward they would obtain, as it should happen in classes today. When the students work, they should be introduced to new things.
Finally, the fact that the three children work together refers to the ultimate potential, participatory learning. This way, students must learn to work as a team and learn to collaborate with others. Therefore, here we can see how each child performs a task and helps others to achieve the final result, build the tool, and be able to hunt. This teaches us the importance of unity in classes, as they were years ago.
After reading the document and selecting our principles we tried to reflect it in the sketch so that our colleagues understood the metaphor that we had wanted to represent.
TRANSLATOR: Rileigh
What is the downside to using comics in education?
Antique: This means older looking. I chose this word to define because it was important that we created our comic to look antique, because it is Cave Art.
Metaphor: This is a figure of speech in which a word or phrase is applied to an object or action to which it is not literally applicable. It was important to define this word for this task, because our comic required that we create it without any text.
Participatory Learning: This means the body of the lesson, where learners are involved as actively in the learning process as possible. There is an intentional sequence of activities or learning events that will help the learner achieve the specified objective or desired outcome. This was important to define because we wanted our comic to demonstrate participatory learning.
Engagement: This means the strength of the connection between group mates towards their activities. In our case, this was important to define because our entire group needed to be engaged in this activity for it to work.
Innovation: This means a new method, idea, product, etc. This was an important word to define because for this task we had to create a comic, something that we had never done before, so we wanted to be innovative in coming up with our ideas so that they would be original.
CURATOR: Marta
This week to be able to do the cave art we needed the following:
First we were planning and designing and making decisions via video call so we could all give ideas at the same time and do it faster.
Then we were working on the following text in order to bring out the four powers of technology. Lemke - 2010 Lemke - 2010. We looked for different cave paintings to get an idea of how to do the comic. And finally, we used google´s docs so we can write at the same time different ideas.
1. Cave art, being the way of working out the project.
2. Creativity, being needed to make any of the many types of comic and necessary to relate them with the methodologies with the story.
3 . Innovation: creative idea that has achieved sufficient social or professional acceptance so as to become the impetus for ongoing ripples of creativity and change.
Lemke, C. (2010) Innovation through technology, in Bellanca, J. A. & Brandt, R. (eds.) 21st century Muñoz Castiblanco, G. . (2019). Estética amazónica y discusiones contemporáneas: El arte rupestre de la Serranía de La Lindosa, Guaviare - Colombia . Calle 14 revista de investigación en el campo del arte, 15 5(2 (27), 14–39. https://doi.org/10.14483/21450706.15406
JOURNALIST: Carmen
To carry out this task, we first brainstormed ideas about the best way to explain potentialities according to cave art. And after choosing the one we liked the most, we got down to work dividing the work proportionally. In these photos you can see us working hard.
Then Lucia, our star of the week, presented and explained our work to the teacher and the rest of the class groups:
The best thing about the activity has been teamwork, we enjoy working together. However, we still have to learn to organize better the time we have due to sometimes we have too many things left to do on the last day.
The best moment of the week was when we brainstormed how to create the "cave art" and in the end we decided to take a large brown cardboard to get the color of a cave and we burned the edges to give an antique effect. The worst moment was the day before the presentation because we were a bit overwhelmed in case we weren't doing well or in case we had time to finish the cardboard and learn what we were going to present in class.
We have learned about cave art as we searched for many examples to get ideas for our project and we also learned to compare current technologies with what would have been the sources of information in prehistory (the paintings on the walls).
We really want to work as a group. We are motivated and eager to do well and strive harder every day. However, we have to improve the organization of the time we have for each project to go more calmly and not get overwhelmed because of the time.
This project has helped us to gain ideas to use in the classes as future teachers. Children enjoy learnining by playing and this can be a very entertaining activity for them. Making a comic, a cave art drawing, hieroglyphs, etc. can be used to learn certain things in the classroom in a fun way and the kids can develop their imagination and creativity as well
Comentarios
Publicar un comentario