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TASK 10 - Evaluating to learn

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Star (Carmen) This will be the last task of our blog, which is related to the evaluative aspect that every good teacher must take into account, since not only did we have to create an evaluation rubric to grade the work of others, but we were also evaluated by the rest of the groups and received feedback. As a star, I had to present our work to the group Wild cats, ICTeachers and Tinkiwinkis, just as they also explained their rubrics. OUR RUBRIC: Translator (Rosalía) 5 important concepts of this task, essential to carry it out, are the following: Rubric: It is a composition in which some rules or instructions are established with the aim of apply it to anything. In this case, we used it to evaluate a type of role. So, thanks to it, we have been able to do it in an easier and better organized way than just writing down random aspects to assess.  Transversal competence: We can define it as those abilities related to personal development that are present in every sector of the academic an

TASK 9: TEACHING IN A DIGITAL WORLD

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ANALYST: Carmen This pre last task has allowed us not only to analyze the main elements that would constitute the teaching competence in the digital world, but also the most important characteristic of everyone and the relationships with other elements of education/society.                                                                             Starting with the generator and manager of emerging educational practices, continuing with the expertise in digital educational content, which is related to TPACK. And talking about TPACK, this was the first task that we carried out in this subject and that, in addition, was also presented with the speed-learning method. Therefore, we have been able to compare and verify how we have improved a lot in all aspects, since now, we have more confidence in ourselves and we perform better when it comes to explaining the information within a time limit.  Third, our stars spoke about the expanding reflective-practice, then about the importance of enh

TASK 8: PLE

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STAR: Rileigh  In my presentation, I explained the 9 tools that we have put in out diagram. I presented which tools we use the most, how we use the tool (through an app or online), what we do with this tool (write texts, read content from others, send create pictures, etc.), where we use this tool (home, university, or the tram/bus), and what we use to access this tool (iPad, laptop, or phone). Following my demonstration of our diagram, I answered a few questions that Linda presented to me. The total time of the presentation was about 7 minutes.  ROSALÍA: Facilitator The organization of this week´s task was quite the easiest one, because each of us had to answer and think about our personal relationship with the tools. We discussed in class about our results and, as they were similar at most cases with respect to the other´s, we didn´t find it difficult to agree when creating a common PLE.  ANALYST: Lucía The week is over, and that means that we see each other once again to find out a

TASK 7: COMPUTATIONAL

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If you want to see our radio program, do not hesitate to click on the link. You're going to love it!!!! https://youtu.be/jKoUjk8_n5M STAR: Lucía Hello everyone! I am lucía and this week I have been the star of the group. My role this week has been to conduct an interview, where the Tinkiwinkis group asked me a series of questions and I had to answer them based on my experience with the Computational Thinking.  CURATOR: Rosalía  FACILITATOR: Carmen This week I have distributed the roles for this task in such a way that they were different from last week's and the people who needed to do the work of a role because they had never done it before, do it for this week instead of repeating the role again. To record the podcast we were quite excited and motivated since we had never recorded one and it was interesting to see the result. However, when we had to test the games, I had to encourage the group a lot because we didn't really know how they worked, but in the end we managed

TASK 6: GAMES

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INTRO • Name: Totemotion • Goal: 4.1 Identify their own emotions and those of others, understanding family relationships and schools to which they belong and recognizing actions that promote emotional and social well-being.  • Level: 1st Cycle • Assessment Criteria: Say the expressions well . • Inspiration (if there): The original Totem game, which we have adapted to our selected standard, adding new game modes. • Objectives of the game, rules – Dynamic and Strategy: The goal of the game is for children to learn the different emotions and at the same time relate to their peers and have the ability to recount experiences in front of them, losing the fear of speaking in public • Social Design: number of players, individual or in teams. • Materials (if you create any, share the file to recreate in a future proposal) We use the following images of emojis to create the cards of the game with different emotions (we printed these faces, cut them out and glued them onto small cardboard square